jueves, 17 de marzo de 2016

PROGRAMACIÓN

float startAngle = 0;
float angleBump= 0;
color Color1 = color (180, 95, 10);
color Color2 = color (0, 80, 110);

void setup (){
  size (400,400);
  smooth();
}


void draw (){
 background (Color2);
 noStroke();
 float radius = 400;
 int circleCount = 0;
 Float angle = startAngle;

 while(radius > 0) {
  
   fill(Color1);
   ellipse(200,200,radius, radius);
   fill(Color2);
   arc(200, 200, radius, radius, angle, angle+PI);
   radius-= 30;
   angle += angleBump;
  
 }

 startAngle += .01;
 angleBump += .005;

}

Programación PROCESSING

miércoles, 9 de marzo de 2016

textura sonora 2 min.

Intervención de una imagen BMP en Audacity.

Intervención de una imagen BMP en Audacity. Para producir un error.


 
1. FOTO BMP


2.FOTO BMP CORTADA


3. FOTO BMP ECO



                                         4. FOTO BMP CAMBIAR TONO,SIN MODIFICAR RITMO

Códigos de programación/Juego (Estrella y Luna)

cuadrado for (var count = 0; count < 4; count++) { moveForward(100); turnRight(90); } pentagono for (var count = 0; count < 5; count++) { moveForward(100); turnRight(72); } Estrellas penColour('#ffff00'); penDown(); for (var count = 0; count < 5; count++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(90); for (var count2 = 0; count2 < 5; count2++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(90); for (var count3 = 0; count3 < 5; count3++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(90); for (var count4 = 0; count4 < 5; count4++) { moveForward(50); turnRight(144); } Estrella y linea penColour('#ffff00'); penDown(); for (var count = 0; count < 5; count++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(120); for (var count2 = 0; count2 < 5; count2++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(120); for (var count3 = 0; count3 < 5; count3++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); turnRight(45); turnLeft(1); for (var count4 = 0; count4 < 5; count4++) { turnLeft(1); } for (var count5 = 0; count5 < 3; count5++) { turnLeft(1); } for (var count6 = 0; count6 < 3; count6++) { turnLeft(1); turnLeft(1); } penUp(); moveForward(100); penColour('#ffffff'); penDown(); moveForward(50); Estrella con rayas penColour('#ffff00'); penDown(); for (var count = 0; count < 5; count++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(120); for (var count2 = 0; count2 < 5; count2++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(120); for (var count3 = 0; count3 < 5; count3++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); turnRight(45); turnLeft(1); for (var count4 = 0; count4 < 5; count4++) { turnLeft(1); } for (var count5 = 0; count5 < 3; count5++) { turnLeft(1); } for (var count6 = 0; count6 < 3; count6++) { turnLeft(1); turnLeft(1); } penUp(); moveForward(100); penColour('#ffffff'); penDown(); moveForward(50); for (var count7 = 0; count7 < 3; count7++) { penUp(); moveBackward(50); penDown(); turnRight(45); moveForward(50); } Estrellas y luna penColour('#ffff00'); penDown(); for (var count = 0; count < 5; count++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(120); for (var count2 = 0; count2 < 5; count2++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); penDown(); turnRight(120); for (var count3 = 0; count3 < 5; count3++) { moveForward(50); turnRight(144); } penUp(); moveForward(150); turnRight(45); turnLeft(1); for (var count4 = 0; count4 < 5; count4++) { turnLeft(1); } for (var count5 = 0; count5 < 3; count5++) { turnLeft(1); } for (var count6 = 0; count6 < 3; count6++) { turnLeft(1); turnLeft(1); } penUp(); moveForward(100); penColour('#ffffff'); penDown(); moveForward(50); for (var count7 = 0; count7 < 360; count7++) { penUp(); moveBackward(50); penDown(); turnRight(1); moveForward(50); } https://blockly-games.appspot.com/turtle?lang=es&level=10