Gastón Gallardo
lunes, 2 de enero de 2017
sábado, 18 de junio de 2016
jueves, 17 de marzo de 2016
PROGRAMACIÓN
float
startAngle = 0;
float
angleBump= 0;
color
Color1 = color (180, 95, 10);
color
Color2 = color (0, 80, 110);
void setup
(){
size (400,400);
smooth();
}
void draw
(){
background (Color2);
noStroke();
float radius = 400;
int circleCount = 0;
Float angle = startAngle;
while(radius > 0) {
fill(Color1);
ellipse(200,200,radius, radius);
fill(Color2);
arc(200, 200, radius, radius, angle,
angle+PI);
radius-= 30;
angle += angleBump;
}
startAngle += .01;
angleBump += .005;
}
miércoles, 9 de marzo de 2016
Intervención de una imagen BMP en Audacity.
Códigos de programación/Juego (Estrella y Luna)
cuadrado
for (var count = 0; count < 4; count++) {
moveForward(100);
turnRight(90);
}
pentagono
for (var count = 0; count < 5; count++) {
moveForward(100);
turnRight(72);
}
Estrellas
penColour('#ffff00');
penDown();
for (var count = 0; count < 5; count++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(90);
for (var count2 = 0; count2 < 5; count2++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(90);
for (var count3 = 0; count3 < 5; count3++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(90);
for (var count4 = 0; count4 < 5; count4++) {
moveForward(50);
turnRight(144);
}
Estrella y linea
penColour('#ffff00');
penDown();
for (var count = 0; count < 5; count++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(120);
for (var count2 = 0; count2 < 5; count2++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(120);
for (var count3 = 0; count3 < 5; count3++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(45);
turnLeft(1);
for (var count4 = 0; count4 < 5; count4++) {
turnLeft(1);
}
for (var count5 = 0; count5 < 3; count5++) {
turnLeft(1);
}
for (var count6 = 0; count6 < 3; count6++) {
turnLeft(1);
turnLeft(1);
}
penUp();
moveForward(100);
penColour('#ffffff');
penDown();
moveForward(50);
Estrella con rayas
penColour('#ffff00');
penDown();
for (var count = 0; count < 5; count++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(120);
for (var count2 = 0; count2 < 5; count2++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(120);
for (var count3 = 0; count3 < 5; count3++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(45);
turnLeft(1);
for (var count4 = 0; count4 < 5; count4++) {
turnLeft(1);
}
for (var count5 = 0; count5 < 3; count5++) {
turnLeft(1);
}
for (var count6 = 0; count6 < 3; count6++) {
turnLeft(1);
turnLeft(1);
}
penUp();
moveForward(100);
penColour('#ffffff');
penDown();
moveForward(50);
for (var count7 = 0; count7 < 3; count7++) {
penUp();
moveBackward(50);
penDown();
turnRight(45);
moveForward(50);
}
Estrellas y luna
penColour('#ffff00');
penDown();
for (var count = 0; count < 5; count++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(120);
for (var count2 = 0; count2 < 5; count2++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
turnRight(120);
for (var count3 = 0; count3 < 5; count3++) {
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(45);
turnLeft(1);
for (var count4 = 0; count4 < 5; count4++) {
turnLeft(1);
}
for (var count5 = 0; count5 < 3; count5++) {
turnLeft(1);
}
for (var count6 = 0; count6 < 3; count6++) {
turnLeft(1);
turnLeft(1);
}
penUp();
moveForward(100);
penColour('#ffffff');
penDown();
moveForward(50);
for (var count7 = 0; count7 < 360; count7++) {
penUp();
moveBackward(50);
penDown();
turnRight(1);
moveForward(50);
}
https://blockly-games.appspot.com/turtle?lang=es&level=10
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